GP 01/2/3

Description:
GP 01   
Body 8 Mind 9 Soul 10
Adaptation 2 Space/City
ACM 2  DCM 2
C.T.  4  Leap Attack, Lightning Reflexes, Deflection, Reflection
Computer scanning 4
Boost jump 4 
Armor lvl 3
Toughness 3
Massive Damage 3/2/2   +30 Assault Rifle, +20 Beam Rifle and Saber
Extra Attacks 1
Immovable 2 (Resist Knockdown and Knockback +4) 
Shield 4  
Gadgets 2  Panoramic Cockpit, Learning Computer
Divine Relationship 1
+Defects+:  Burn energy 5 per use with Boost
5  Storyline

Skills 
Acrobatic 4
Piloting 2
Gun Combat 1


HP 145 EN 120 ACM11 DCM 9 Init+16
Beam Rifle 5k 45+29 Armor Piercing Energy Drain 10 OR Limited Shots Gundam, Guncannon OR MKII
Assault Rifle 10k 35+39 Accuratex2 2Hands, Limited Shots Veritech Valkyrie, Ground Gundam, Leo
Vulcan 2k 10+9/10 Auto-fire, Hands free, Accurate Limited Shotsx2 Gundams
Beam Saber 6k 55+29 Shield Penetrating, Concealable Force Field Stopping, Melee Gundam, Dom



GP 02  114
Body 6 Mind 8 Soul 10
Adaptation 3 {Space/Radiationx2}
DCM 2 (Shields)
C.T. 4  Deflection, Blindfightingx2, Lightning Draw
Computer scanning 5
Boost jump 3 
Armor  3
Shield 6
Toughness 5
Super Strength 5
Massive Damage 2/1/1  +20 Bazooka, +10 Saber and Vulcan
Extra Defensesx3
Immovable 3 (Resist Knockdown and Knockback +6
Gadgets 2  Hydraulics, Nonuniform weight distribution 
Divine Relationship 2
+Defects+:  10 per round of boosting
5 Storyline

Skills 
Melee Attack 2
Melee Defense 2
Ranged Defense 1

HP 180 EN 90 ACM 8 DCM 6 (10 Block)
Beam Bazooka II 4k 50+28 AP, Knockdown Energy Drain 10, Limited Shots Physalis
VulcanI 2k 15+18/10 Auto-fire, Hands free, Accurate Limited Shotsx2 Gundams
Heavy Beam Saber II 10k 85+68 Shield Penetrating, Concealable, MP, Knockdown FF Stopping, Melee, 2Hands(SS1), Dual(SS2) Gundam X, Physalis, Mercurius
Bio:

GP 01/2/3

Mecha Mashup Redhobbit