Gundams

Description:
*Basic Chasis, Gundam*     120  ( 36k +10k +6k +13k = 65k)
HP 120  EP 105  ACV 9  DCV 7

Body 5 Mind 6 Soul 7
Adaptation 3 Sea/Space/City
ACM  3  
DCM  3
NewType 2
Combat Technique 2   Leap Attack, trick shot
Computer scanning 3
Boost jump 3 
Armor lvl 3
Toughness 3
Immovable 3 (Resist Knockdown and Knockback +6) 
Focus Damage 2/2/2  4+2+2 points  +20 damage w/ Beam Rifle, Saber, and Trident
Energy Boost 2  +40 EP
Shield 3   Prevent 60 damage
Special Attack  BR Charged Shot lvl 2
Special Attack  Charged Beam Trident Toss  lvl 3 
+Stun, +Chargeable, -Knockdown ; +Short range, +FF Stoppingx2

+Defects+:  Burn energy 5 per jump.

MKII  Boost+2, Body+3, Mind+3, Extra Attacks 1, Gadgets Rapid Reload, +1 Massive
Change trident to Clay Bazooka, Lose Newtype and Charged shot, Change Trident Toss to Stun Saber, change C.T. to Lightning Reflexes and Draw
ACV 11 DCV 9  HP 135  EN 120 Init +16(18)  Lvl 150
Beam Rifle(I) 10k 70 Armor Piercing Energy Drain 10
BR Charged Shot xk 60 Accurate, Armor Piercingx2, Chargeable Energy Drain 20, Limited Shotsx2
Beam Saber 6k 75 Shield Penetrating, Concealable Force Field Stopping, Melee
Beam Trident 13k 75+10 Knockdown, M.P., Reckless Melee, 2Hands, Shield Stopping
Charged Beam Trident Toss xk 80+10+20x Stun, Chargeable, M.P., Reckless Short Range, 2Hands, Shield Stopping, Force Field Stoppingx2
Clay Bazooka 10k 55 Explosive Scatter Limited Shotsx2 MK II, Rick Dias, Hyaku Shinki



*Gundam Ground Type lvl 80
Body 9 Mind 4 Soul 5
Adaptation 2 {Jungle/Mountain}
Computer scanning 2
Boost jump 3
Armor 2
Toughness 4
Immovable 3 (Resist Knockdown and Knockback +6)
Focus Damage 3/2/2 +30 180mm Cannon, +20 Missle & Assault Rifle
ACM 2 DCM 1
Shields 2 Prevent 40
Defects: Burn energy 5 per use with Jump

HP 150 EN 45 ACV 8 DCV 5
Assault Rifle 7k 35 Accuratex2 2Hands, Limited Shots Veritech Valkyrie, Ground Gundam, Leo
180mm Cannon 10k 80 Long Range, Ballistic, Knockdown Static, 2Hands, Wield(SS1) Ground Gundam, Zaku
Light Missiles 3.5k 40 AoE, Homing Limited Shots, Stoppable



Zeta lvl 185
Body 10 Mind 10 Soul 13
Adaptation 1 Space
NewType 4
Combat Technique 2 Lightning Reflexes, Steady Hand
Computer scanning 5
Flight 6
Armor lvl 5
Toughness 6
Immovable 3 (Resist Knockdown and Knockback +6)
Focus Damage 4/3/3 8+3+3 points +40 damage w/ Mega B.Launcher, +30 Saber and Rifle
Energy Boost 4 +80 EP
Shield 2 Prevent 60 damage
Highly Skilled 2 Ranged Atk 3 Ranged Def 3
Special Attack 4 Hurl Rifle/Launcher as Spear Base 80+10, +Knockdown, Limited Shots+2
Defects Burn Energy Flight 10BP

HP 235 EN 195 ACV 11(-3) DCV 9 (-3)
Beam Assault RifleII 14+28k 55+41 Accurate, AP 2Hands, Energy Drain 10 OR Limited Shots 2 Zeta, GM Custom
Beam Mega LauncherII 7.5+15k 65+51 AP, Long Range, Spreading 2Hands, Energy Drain(x2) 25 Zeta, GP-04 Gerbera
Beam SaberI 6+6k 60+41 Shield Penetrating, Concealable Force Field Stopping, Melee Gundam
Grenade Launcher 8k 50+11 Accurate, Knockdown, Hands Free Short Range, Limited Shots 2 Zeta, V2
Vulcan 2k 10/10 Auto-fire, Hands free, Accurate Limited Shotsx2 Gundams
Bio:

Gundams

Mecha Mashup Redhobbit